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<channel>
<title>Digital Brilliance</title>
<link>http://digitalbrilliance.com</link>
<description>Bringing you closer to your goal</description>
<copyright>Digital Brilliance</copyright>
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<title>Digital Brilliance</title>
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<link>http://digitalbrilliance.com</link>
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<dc:language>en-us</dc:language>
<dc:creator>djdaveswindon@hotmail.co.uk</dc:creator>
<dc:date>2010-09-08T06:40:30-04:00</dc:date>

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<sy:updateBase>2010-09-08T06:40:30-04:00</sy:updateBase>

<item>
<title>Rigs Of Rods</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=179</link>
<description><![CDATA[Have you ever wanted a program that can simulate anything? For example, have you wanted an accurate rally car simulation with real suspension physics? <br \/>rn<br \/>rnHave you wanted to fly an airplane with realistic flight characteristics based on the aerodynamics of the airplane without having to spend money to buy X-Plane? <br \/>rn<br \/>rnWhat about driving boats which act according to the shape of their hulls? <br \/>rn<br \/>rnHave you wanted to design bridges for specific loads and see how capable they are of surviving those loads? <br \/>rn<br \/>rn<br \/>rnAll these things can be simulated accurately in Rigs of Rods. <br \/>rn<br \/>rnRigs of Rods is an Open Source everything simulator. Anything that exists in real life can theoretically be simulated in Rigs of Rods. What makes RoR different to most simulators is its unique soft-body physics: vehicles, machines, other objects, etc. are simulated in real-time as flexible objects, giving the simulation an extremely accurate behavior which entirely depends on the physical construction of the objects you create. <br \/>rn<br \/>rnExpress you mind at your will <br \/>rn<br \/>rnFeatures <br \/>rnSoft-Body Physics. Objects according to their weight distribution, construction, and/or suspension (in the case of vehicles). rnAdvanced Flight Model based on blade element theory. It allows the accurate simulation of any airplane, based entirely on its physical dimensions and wing airfoils. <br \/>rnAccurate Buoyancy Model based on elemental pressure gradients, enabling boats with complex hulls to move realistically in the swell. <br \/>rnBasic support for dual-core processing. More multithreading and CUDA support is planned. <br \/>rnBasic support for scripting using AngelScript. <br \/>rnBased on the OGRE Graphics Engine. <br \/>rn<br \/>rn<a href="http://wiki.rigsofrods.com/" target="_blank" title="http://wiki.rigsofrods.com/" class="postlink" rel="nofollow"><span style="color: yellow">Click here to visit the website</span></a>rn<br \/>]]></description>
<guid isPermaLink="false">179@http://digitalbrilliance.com</guid>
<dc:subject>Game News</dc:subject>
<dc:date>2010-08-14T23:45:48-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Babo Violent</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=178</link>
<description><![CDATA[BV2 is a top down shooter where you control a "Babo," a red or blue orb that rolls around the screen with one of six weapons attached to it. The intuitive keyboard + mouse interface helps you get into the thick of the action as quick as possible. You are immediately dropped into the action and start tossing grenades and molotov cocktails at anything that moves while firing to stay alive. rn<br \/>rnThe success of the game is due in large part to its very easy and immersive gameplay. It's easy to jump on for 15 minutes or 3 hours of non-stop action.However, great game balance has driven the game's popularity. Damage settings, weapon ranges, firing rates, and medkits have all been tweaked to provide wonderful balance. There is no killer combination that runs the show... anyone and everyone is a contender with whatever weapon they choose to master. rn<br \/>rn Game Features:<br \/>rn<br \/>rnBattle in hundreds of maps for 2 to 32 players. <br \/>rnTry different game types like Deathmatch, Team Deathmatch and Capture the Flag. <br \/>rnMaster multiple weapons, grenades and more. <br \/>rnEasily find games with a convenient server list.<br \/> rnFeaturing music from Lamb of God.<br \/>rn <br \/>rn<br \/>rn <br \/>rnWhat really sets people above the rest in BV2 isn't the ability to kill but the ability to stay alive.<br \/>rn<br \/>rn<a href="http://www.rndlabs.ca/main/" target="_blank" title="http://www.rndlabs.ca/main/" class="postlink" rel="nofollow"><span style="color: yellow">Click here to visit the website</span></a><br \/>rn]]></description>
<guid isPermaLink="false">178@http://digitalbrilliance.com</guid>
<dc:subject>Game News</dc:subject>
<dc:date>2010-07-25T20:48:38-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Space Builders</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=177</link>
<description><![CDATA[SpaceBuilders is freeware/public domain a 2d space building/management/shooter game made by me and nawi.<br \/>rn<br \/>rnBasic info from readme:<br \/>rnSpaceBuilders - Beta 0.6<br \/>rnby Metalfusion and nawi <br \/>rn<br \/>rn----------------<br \/>rnBuild a ship out of modular parts. When the game starts, the game is in the editor mode. Finish your ship, and remember to bind your thrusters and weapons to different keys. Make sure that the ship has enough energy generators and battery storages. Remember to build sufficient armor against enemy fire.<br \/>rn<br \/>rnQuick tips to get started:<br \/>rn-You can edit resolution and other settings in <span style="font-weight: bold">data/config.txt</span>  &lt;&lt;----- IMPORTANT<br \/>rn-"Disable editor" closes the ship editor window and starts the game<br \/>rn-Press F1 to show controls<br \/>rn-Mouse buttons 1,2, and wheel click are used in editor.<br \/>rn-Mouse wheel click removes the selected part<br \/>rn-To add a part, move it to a proper place and rotate using right mouse button. When the part is colored, you can add it.<br \/>rn<br \/>rnKnown issues:<br \/>rn-Beams glitch sometimes<br \/>rn-Weapons are not yet well balanced<br \/>rn<br \/>rnLicense:<br \/>rnGPL 2.0 / Public domain / CC Attribution 2.5<br \/>rn<br \/>rn------------<br \/>rn<br \/>rn<A href="http://i.servut.us/i/Space_Editormenus.png"><img src="http://i.servut.us/t128/Space_Editormenus.png"></A><br \/>rn<br \/>rn<br \/>rn<A href="http://www.youtube.com/watch?v=lnfiJFDlftI">YOUTUBE VIDEO</A><br \/>rn<br \/>rnDOWNLOAD:<br \/>rn<span style="font-weight: bold"><A href="http://docs.google.com/uc?id=0B0y8C8jNR6vyMjQxNGUxZTUtYTVlOC00MzZjLWJhYmYtZDg5NDNlZDc2OGZh&amp;export=download&amp;hl=en">Download from google docs (3MB)</A></span><br \/>]]></description>
<guid isPermaLink="false">177@http://digitalbrilliance.com</guid>
<dc:subject>Game News</dc:subject>
<dc:date>2010-07-25T20:40:38-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Congrats!</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=176</link>
<description><![CDATA[Congratulations Brockenstein on your wedding!]]></description>
<guid isPermaLink="false">176@http://digitalbrilliance.com</guid>
<dc:subject>General</dc:subject>
<dc:date>2010-06-07T22:09:30-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Miner Wars Public Demo Released</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=175</link>
<description><![CDATA[Keen Software House ltd. releases a new benchmarking demo for their game called Miner Wars. The demo is a non-interactive version of the game and features 4 different ingame animation sequences. This demo is mainly released to show a bit of the technology that we are using for the game and also to stress test the HW of the players interested in acquiring Miner Wars. The demo comes with an auto-updating utility and will be further upgraded to the single-player beta state in the coming weeks. Currently the game is in its alpha stage. All the graphics and sound present in the demo are subject to change. Miner Wars will require an internet connection to be played. <br \/>rn<br \/>rnBenchmarking demo download: <a href="http://mirror1.minerwars.com/Downloads/MinerWarsSetup_01_000_009.exe" target="_blank" title="http://mirror1.minerwars.com/Downloads/MinerWarsSetup_01_000_009.exe" class="postlink" rel="nofollow"><span style="color: yellow">Click here to download the demo EXE</span></a><br \/>rn<br \/>rnBenchmarking demo torrent download:rn<a href="http://mirror1.minerwars.com/Downloads/MinerWarsSetup.torrent" target="_blank" title="http://mirror1.minerwars.com/Downloads/MinerWarsSetup.torrent" class="postlink" rel="nofollow"><span style="color: yellow">Click here to get the torrent</span></a><br \/>rn<br \/>rnKeen Software House is also releasing a new Teaser Trailer showing some of the game features and possible playstyles. The trailer was made by by capturing the gameplay and videos of our current alpha build. All the graphics and sounds are subject to change until the full release.<br \/>rn<br \/>rn[video width=640 height=480]http://mirror1.minerwars.com/Videos/MinerWarsTeaserTrailer.wmv[/video]<br \/>rn<br \/>rnThe game is very steadily progressing towards its full release in 2010. Currently there are 14 members on the development team. Keen Software House would like to reach soon a number of 25 development team members. <br \/>rn<br \/>rnKeen Software House is an international development team that has adopted the virtual studio development style. Our development team members come from USA, Europe and Austalia. All the work of the studio is being managed through our own tasking and scheduling system. Most of the team members are senior professionals that had no problem in adopting this workstyle.<br \/>rn<br \/>rnKeen Software House is also looking for a possibility to engage in a serious cooperation with a renown publishing brand.<br \/>rn<br \/>rnTomas Psenicka<br \/>rnManaging Director<br \/>rnKeen Software House ltd.<br \/>rn<br \/>rn<a href="http://www.minerwars.com/?aid=289" target="_blank" title="http://www.minerwars.com/?aid=289" class="postlink" rel="nofollow"><span style="color: yellow">Click here to visit the website</span></a>rn<br \/>]]></description>
<guid isPermaLink="false">175@http://digitalbrilliance.com</guid>
<dc:subject>Game News</dc:subject>
<dc:date>2010-04-21T18:36:25-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Pioneer - Elite 2 Clone</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=174</link>
<description><![CDATA[Pioneer is a space adventure game set in the milkyway galaxy at the turn of the 31st century.<br \/>rn<br \/>rnThe game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems.<br \/>rn<br \/>rnWhen Pioneer is finished there will be many ways to make ends meet: piracy, smuggling, bounty-hunting, mining, doing missions for the various factions fighting for power, freedom or self-determination.<br \/>rn<br \/>rn<a href="http://pioneer.sourceforge.net/" target="_blank" title="http://pioneer.sourceforge.net/" class="postlink" rel="nofollow"><span style="color: yellow">Click here to visit the website</span></a><br />]]></description>
<guid isPermaLink="false">174@http://digitalbrilliance.com</guid>
<dc:subject>Game News</dc:subject>
<dc:date>2010-04-01T11:37:27-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Miner Wars</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=173</link>
<description><![CDATA[Miner Wars is a 6DOF underground and space shooter played in a fully destructible environment and is a combination of single player story game and MMO.rn<br \/>rnAs a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover mysterious alien secrets.rn<br \/>rnGameplay is led by an epic story and is a combination of a single/multi-player game, cooperative, or you against everyone.rn<br \/>rnThe story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing or just flying around and destroying everything you see.rn<br \/>rnHigh quality rendering and special effects, realistic physics, unique 'destructible engine', and game area with no borders make this game a real life experience.rn<br \/><br \/>rnRelease date: 2010rn<br \/><br \/>rnPlatform: Windows, Xbox 360 Live Arcade. Active internet connection needed!rn<br \/><br \/>rnDestructible Environmentrn<br \/><br \/>rnMiner Wars is played in a space scene filled with asteroids. Some of them are large -- almost 10 kilometers. You can dig in any direction through any of these asteroids, and do so without any constraints.rn<br \/>rnPhysical engine calculates all changes in real-time in regard to material resistance. Yes, some materials can be non-destructible by standard explosives.rn<br \/>rnEnvironment changes are persistent - you can blast a new tunnel, travel to a distant sector of the solar system and even come back after one month and your ‘work’ will be still there. Or maybe not, as other players might have 'finished' your tunnel.rn<br \/>rnThere are places where no man has been. These virgin areas are ready to be explored and harvested. Of course there are also high demand areas where you have to fight for every piece of ore.rn<br \/><br \/>rnStoryrn<br \/>rnIt is the year 2061. Earth resources are scarce. The actual world production requirements could suffice for a maximum of 10 years. On the contrary, resources located in the asteroid's belts could suffice for millions of years.rn<br \/>rnThis is the reason why space mining became the ultimate opportunity for modern adventurers. Space miners get rich or die trying.rn<br \/>rnThe game will lead us to brothers Marco Polo and Mario Polo. They too decided to try their luck in this harsh place. They focus on researching mysterious alien artifacts, instead of harvesting the ore, minerals, or gems. During one of their research missions they are attacked by a squad of Space Peace activists. This is when your story begins. You play as Marco Polo, the older brother.rn<br \/>rnAlien artifacts - Their purpose is still unknown but they are certainly not made by humans or by nature. They are found randomly, no actual radar can detect them. Some are found in alien tunnels, some only after digging into the asteroids.rn<br \/>rnSpace Peace Activists - A self-made group of young people who advocate 'man have no right to plunder space'. They patrol the area and attack everyone. No one likes them!rn<br \/><br \/>rnGame Playrn<br \/>rnThe aim of the game is to harvest as much as possible while trying not to die and to find the final answer to the mysterious alien artifacts.rn<br \/>rnThe player can join any of the existing factions (ENFOR - Earth Nations Peacekeeping Forces, Space Rescue, WASA - World Aeronautics and Space Administration or many other corporations and Black Market Dealers). rn<br \/>rnThe player's story moves as he completes missions. Some are single player only, some are multi-player. The player decides if he wants to fight alone or in cooperation with his faction members.rn<br \/><br \/>rnVehiclesrn<br \/>rnThe player controls a medium-size mining ship aimed for movement in narrow tunnels and open space. The mining ships differ in weight, loading capacity, engine power, armor power and equipment. rn<br \/><br \/>rnGame Arearn<br \/>rnGame is played in an open world area. The player can travel from one sector to another in just his mining ship or he can use one of the large cargo transporters. The mining ship can move in outer space and underground tunnels. The area has no borders. rn<br \/><br \/>rnReplayabillityrn<br \/>rnThanks to a unique 'destructible environment', every time the player plays the game new situations arise. rn<br \/><br \/>rnLearning Curvern<br \/>rnOperating the mining ship is very intuitive and the player can start instantly. The player's spatial orientation is supported by a real-time navigation system with integrated radar. rn<br \/><br \/>rnRichness of Possible Actions<br \/>rnRevenge missions <br \/>rnRescue missions <br \/>rnExploration missions<br \/> rnDefending the base <br \/>rnTransportation missions<br \/> rnTheft missions <br \/>rnSearching for and destroying enemies <br \/>rnSearching for the enemy's base <br \/>rnSearching and harvesting ore, minerals or gems <br \/>rnEquipping the mining ship according to your own wish (buying weapons, shields, engines and so on) <br \/>rnDigging a secret tunnel and sneak attack <br \/>rnCreation of traps <br \/>rnSpeed race <br \/>rnDig tunnels of unlimited size and length <br \/>rnOpen world area - travel from one sector to another <br \/>rnOr just flying around and destroying everything you see <br \/>rn<br \/><br \/>rnGame Elementsrn<br \/>rnUnique mining ships: 10 (from smallest to largest, fast and slow, large cargo, huge shields...) <br \/>rnWeapons: 20 (volcano cannon, guided missiles, mines, gravity bombs, tunnel buster...) <br \/>rnAmmo: 20 (armor piercing, explosive, high velocity...) <br \/>rnDrilling devices: 5 (pressure drilling, thermal drilling, saw, nuclear drilling device...) <br \/>rnEquipment types: 50 (various radars, jammer, X-ray, engines, enhancing drugs, armor, med kit, auto targeting...) <br \/>rnFactions: 20 (ENFOR - Earth Nations Peacekeeping Forces, Space Rescue, WASA - World Aeronautics and Space Administration or many other corporations and Black Market Dealers, ...) <br \/>rnOre types: 20 (iron, uraninite , helium 3, gold, diamonds, ...) <br \/>rnAsteroids: millions to billions, nobody can count them... <br \/>rnWorld size: unlimited in every direction <br \/>rn<br \/><br \/>rnPlatformrn<br \/>rnWindows PCs with an active internet connection.rn<br \/>rnXbox 360 Live Arcade - in development too and will be released right after the Windows version.rn<br \/><br \/>rnMinimum Requirementsrn<br \/>rnCPU: 2.0 GHz <br \/>rnRAM: 1GB (1.5GB on Windows Vista) <br \/>rnGraphics Card: NVidia GeForce 6 series or better, ATI Radeon R520 (X1300-X1950) or better, Intel GMA X3000 or better. Requires at least Pixel-Shader 3.0. <br \/>rnVideo Memory: 128 MB <br \/>rnHard Drive: 1 GB <br \/>rnSound Card: DirectX 9.0c Compatible <br \/>rnOperating System: Microsoft Windows XP with Service Pack 2 or Microsoft Vista <br \/>rnDirectX: DX9.0c or DX10 <br \/>rnNetwork: Active internet connection during installation and during game play! <br \/>rn<br \/><br \/>rnAnti-Piracyrn<br \/>rnThe game will not utilize any sort of DRM protection, nor activation code. To play the game you only need to download and install the package and enter your login/password. As the game interacts with our servers during the game play, we periodically check for suspicious users. The game isn't locked to your computer, so you can play it from home or work :)rn<br \/><br \/>rnAge Grouprn<br \/>rnAll rn<br \/><br \/>rnAbout The Teamrn<br \/>rnMiner Wars is being developed by the independent software company Keen Software House Ltd. We are passionate gamers, who love developing games and we want to make games that people like to play. rn<br \/>rnPowered by the In-house Game Engine 'VRAGE - Voxel Rage'<br \/>rnDestructible environment <br \/>rnMemory storage for extremely large voxel maps - 1024x1024x1024 voxels or even bigger<br \/>rnReal-time modifications<br \/>rnLevel Of Detail – low &amp; high detailed versions look almost identical when viewed from a distance<br \/>rnMulti-material blending<br \/>rnSeamless texture mapping for free-form surfaces<br \/>rnNo visible texture tiling on far surfaces<br \/>rnImport custom 3D models (MAX files)<br \/>rnDynamic ambient occlusion lighting <br \/>rnUnlimited light sources <br \/>rnCustom per-pixel materials - wet, reflective, shiny, dirty <br \/>rnPost-process effects: HDR, bloom, film grain <br \/>rnVolumetric dust <br \/>rnPowerful particle systems: explosions, smoke, etc. <br \/>rnRealistic physics (rigid body, vehicles, particle system physics, fluid buoyancy, destructible objects) <br \/>rnSingle/multi-player <br \/>rn3D sound with Doppler, panning and reverb <br \/>rnWindows XP/Vista, Xbox 360, DirectX, Microsoft XNA <br \/>rn<br \/><br \/>rn<a href="http://www.minerwars.com/?aid=289" target="_blank" title="http://www.minerwars.com/?aid=289" class="postlink" rel="nofollow"><span style="color: yellow">Click to visit the website</span></a><br \/><br \/>rn]]></description>
<guid isPermaLink="false">173@http://digitalbrilliance.com</guid>
<dc:subject>Game Dev Site</dc:subject>
<dc:date>2010-03-22T11:17:17-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Heresy Wars</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=172</link>
<description><![CDATA[Past<br />
<br />
50 years after the third world war, the seven founding fathers created the United Earth Republic, thus having every Earth nation under one banner. <br />
With great efforts, Earth began the colonization and terraforming of Mars, as well as looking for ways out of the solar system.<br />
Deep space scans revealed an anomaly close to Jupiter's orbit. This anomaly has proven to be the first naturally-occurring wormhole. By researching this wormhole, scientists have discovered that it can be used to travel faster than light between two points in space. <br />
Humanity was united more than ever with this discovery. Millions of people set out to make their lives better into the unknown, away from the desolated Earth.<br />
<br />
Present<br />
<br />
100 years have passed since the first wormhole was discovered. A lot of planets have been explored and colonised, wormholes to new systems are charted by the deep space expeditionary forces, and everything is quiet... or so it seems.<br />
<br />
*****************************************************************************<br />
<br />
Heresy War is a combat space simulator set in a future where the humanity has reborn from the ashes after a catastrophic world war. The game puts the player in the cockpit of the most technologically advanced fighters in the human military fleet (The Core) as he witnesses the start of a civil war. <br />
<br />
<br />
<br />
<br />
<br />
Target platform: PC/DVD <br />
Target OS: Microsoft Windows XP, Microsoft Windows Vista or compatible <br />
Supported input devices: Mouse &amp; Keyboard, Joystick, Gamepad <br />
Multiplayer: Up to 16 players online or via LAN <br />
<br />
Main gameplay features<br />
<br />
<br />
Mission-based, story-driven gameplay <br />
Branching non-linear campaign based on player's actions <br />
Sequential capital ship destruction <br />
Intuitive interface and controls <br />
Complete freedom across all axes <br />
Squadron command <br />
Self-adjusting difficulty level <br />
Arcade and simulation control <br />
<br />
Modding features<br />
<br />
<br />
Fully customizable, data-driven engine <br />
Powerful scripting language <br />
Exporters from popular 3D formats to game format <br />
WYSIWYG Editors and development tools <br />
<br />
<a href="http://www.heresywar.com/" target="_blank" title="http://www.heresywar.com/" class="postlink" rel="nofollow"><span style="color: yellow">Click here to visit the website</span></a>]]></description>
<guid isPermaLink="false">172@http://digitalbrilliance.com</guid>
<dc:subject>Game Dev Site</dc:subject>
<dc:date>2010-03-18T22:07:19-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Project Uberlancer</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=171</link>
<description><![CDATA[Better Ingredients, Better Freelancer <br />
<br />
Announcing the official launch of the UberLancer Project. <br />
<br />
The UberLancer Project is a community collaboration to create the next version of Freelancer. The Project began a few years ago as an idea to bring the Freelancer communities and players together under one cause. That cause was to use the ideas and suggestions of the community to create a v2 mod for Freelancer. The original goals of the project remain, but we've expanded the agenda to include organizing into an entity that is capable of negotiating with Microsoft and the licensee's of Freelancer to either acquire the code, negotiate it's release as freeware, or if all else fails facilitate its release as a download available from Steam, Direct2Drive, etc. If it's the latter (Steam, etc.) we intend to secure permission to alter the code so multiplayer will point to a global server that the community controls. This will ensure that the multiplayer component (which has kept this game alive all these years), remains strong. <br />
<br />
We will have a dev server, but will not be a general open server. We are also not a fansite or resource site for Freelancer. It's important to note this because we are not in competition with any server or site for players or membership. In fact, we strongly support sites and servers such as The-Starport, Discovery FL, etc. <br />
<br />
We would like to invite the Freelancer community to join us at www.UberLancer.com to ask questions, make comments, and offer suggestions. We're also looking for folks who'd like to take an active role in the project, see here and here for more info. On the more creative side, we need people who are familiar with coding, server operations, technical writing, and last but not least: really really great ideas! <br />
<br />
Join us today and help make this project a success! <br />
<br />
<a href="http://www.uberlancer.com" target="_blank" title="http://www.uberlancer.com" class="postlink" rel="nofollow"><span style="color: yellow">Click here to visit the site</span></a><br />]]></description>
<guid isPermaLink="false">171@http://digitalbrilliance.com</guid>
<dc:subject>Site News</dc:subject>
<dc:date>2010-03-13T14:23:47-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
</item>

<item>
<title>Xemerys</title>
<link>http://digitalbrilliance.com/modules.php?name=News&amp;file=article&amp;sid=170</link>
<description><![CDATA[Free Market Economy <br />
The law of demand and offer drives Xemerys economy. Set your own prices, use the economic and natural climate in your advantage to outsmart competition, be a market maker, take advantage of effects to sell at dumping prices or increase your profits to the roof! <br />
<br />
Civics <br />
You have 20 civics to rule your people better. Civics have different strengths and weaknesses and can be mixed for maximum effect. <br />
<br />
Propaganda <br />
20 propaganda that can help you or break your competitors. <br />
<br />
Magic doctrines with spells <br />
Over 50 spells at your disposal for peaceful merchants or mighty warlords! You can finally do for free what other games charge you for ;). <br />
<br />
Unique transportation system <br />
Say good-bye to limited cargo capacity! Your powerful trading portals that can move even the biggest cargo anywhere in the world. For a small fee of course... <br />
<br />
Unlimited simultaneous constructions by default! <br />
Once again Xemerys gives you for free a feature that's premium in other games. <br />
<br />
No increase in building time as you level up <br />
In Xemerys you establish industries and you build new facilities, but what makes it fun is that the construction time DOESN'T ARTIFICIALLY INCREASE over time. Building the 100th facility takes you the same time as building the 1st (even faster with improvements or spells). No need to stockpile tons of materials for construction! <br />
<br />
Change your special resource ANY TIME! <br />
You can instantly morph your special resource industry into another and keep all your facilities, or you can demolish the industry for the current resource and build another. You decide for what resource! <br />
<br />
Unlimited warehouse <br />
You can store any amount you like from the start, there aren't any storage limits! <br />
<br />
Concepts such as <br />
Quality of Life <br />
Health <br />
Services <br />
Pollution <br />
Unemployment. <br />
Inflation <br />
You have a real population with varied needs (goods and services) not only workers. <br />
People always want a better life and they'll ask you for various foods, goods and services. <br />
<br />
More control than ever <br />
Complete control over speed ups, not just the predefined amounts from other games . <br />
Complete control over population increase, not the preset limits and growth rates you find in other games. <br />
Rule well and be awarded with virtual game currency (Premium Points) <br />
If your population is happy and healthy you can get Premium Points every day! <br />
<br />
Weather <br />
Weather changes every day. That can be a blessing or a curse. Each region has its own weather and nobody can predict what the next weather will be like! <br />
<br />
Global cataclysms <br />
When a cataclysm strikes, everybody in the world is affected. Hard times means all the players have to unite their efforts and even the lone wolves will have to work as a team in order to survive! <br />
<br />
Choose the play style that suits you best <br />
You can be equally successful as a merchant, as a peaceful builder or as a warlord. Xemerys allows everyone to be as peaceful or as competitive as they wish to be. <br />
<br />
Real Choices <br />
There's no silver bullet in Xemerys (no more 'I have a big army and I pillage everyone for resources' single strategy so common in other games), you have many ways solve problems and you decide what's the best solution. Also what's best in one situation might be a poor decision in another context.<br />
<br />
<a href="http://www.xemerys.com/" target="_blank" title="http://www.xemerys.com/" class="postlink" rel="nofollow"><span style="color: yellow">Click here to visit the site</span></a>]]></description>
<guid isPermaLink="false">170@http://digitalbrilliance.com</guid>
<dc:subject>Project News</dc:subject>
<dc:date>2010-03-02T16:29:57-04:00</dc:date>
<dc:creator>Posted by Lancer_Solurus</dc:creator>
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