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<channel>
<title>Digital Brilliance</title>
<link>http://digitalbrilliance.com</link>
<description>Bringing you closer to your goal</description>
<copyright>Digital Brilliance</copyright>
<generator>Digital Brilliance Evo RSS Parser</generator>
<ttl>60</ttl>

<image>
<title>Digital Brilliance</title>
<url>http://digitalbrilliance.com/images/evo/minilogo.gif</url>
<link>http://digitalbrilliance.com</link>
<width>94</width>
<height>15</height>
<description>Nuke-Evolution Powered Site</description>
</image>
<dc:language>en-us</dc:language>
<dc:creator>djdaveswindon@hotmail.co.uk</dc:creator>
<dc:date>2010-09-08T06:39:21-04:00</dc:date>

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<sy:updateBase>2010-09-08T06:39:21-04:00</sy:updateBase>

<item>
<title>System Prices</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=675#3513</link>
<description><![CDATA[You haven't noted that Liberty is owned by SFN &#xA0;:)]]></description>
<guid isPermaLink="false">3513@http://digitalbrilliance.com</guid>
<dc:subject>System Prices</dc:subject>
<dc:date>2010-09-03T14:15:34-04:00</dc:date>
</item>

<item>
<title>Character Delete</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=810#3512</link>
<description><![CDATA[Done]]></description>
<guid isPermaLink="false">3512@http://digitalbrilliance.com</guid>
<dc:subject>Character Delete</dc:subject>
<dc:date>2010-08-31T19:31:47-04:00</dc:date>
</item>

<item>
<title>Our Story</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=811#3511</link>
<description><![CDATA[<div style="text-align:center">You sure can my friend take a look at our forum it will give you some idea as to what your in for. The link is at the bottom of the original post.<br />
<br />
If your still interested after looking at the info just register and hopefully we can catch up on Teamspeak or in game. It will be like old times <br />
<br />
cheers <img src="http://digitalbrilliance.com/modules/Forums/images/smiles/1.gif" alt="Smile" title="Smile" border="0" /></div>]]></description>
<guid isPermaLink="false">3511@http://digitalbrilliance.com</guid>
<dc:subject>Our Story</dc:subject>
<dc:date>2010-08-30T21:53:25-04:00</dc:date>
</item>

<item>
<title>Kusari battleship server crash</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=809#3507</link>
<description><![CDATA[i meant to say that for each collision`s group originally hp (69500) kusari battleship destroys normally but when updating to its new hit points (X10 HP) server crash when destroy the ship .<br />
If i let original hp for each group the capital ship begin activate death fuse at 69500 .<br />
<br />
Edit : i solved it . I compared to the collision groups and fuses settings to liberty dreadnought( only 1 that didn`t crash server).<br />
the modified code look like this :<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr><td><span class="genmed"><strong>Code:</strong></span></td></tr><tr><td class="code"><code>&#91;CollisionGroup&#93;
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = true
fuse = ku_battleship_body_fuse, 1.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 1.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 1.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 1.000000, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 1.000000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 1.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 1.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.500000, 1
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.500000, 1
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 1.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 1.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.500000, 1
mass = 2.000000
hit_pts = 693000
root_health_proxy = true

&#91;CollisionGroup&#93;
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.500000, 1
mass = 4.000000
hit_pts = 693000
root_health_proxy = true
</code></td></tr></table><br />
i searched in the fuses and makes a bit logic : <br />
fuse = ku_battleship_engine_fuse, 1.000000, 1  &amp;#x3E; this means probably 100 % damage to a group that has 693000 and triggers a death fuse <br />
it was about 0.8 or 0.5 and that means if 80% damage to a same hp as hull collision group triggers the death fuse .<br />
Also was groups with about 10% of hull HP that triggers death fuse ;it means that if you shoot for example on a wing too much you destroyed the battleship <img src="http://digitalbrilliance.com/modules/Forums/images/smiles/21.gif" alt="laughing" title="laughing" border="0" />]]></description>
<guid isPermaLink="false">3507@http://digitalbrilliance.com</guid>
<dc:subject>Kusari battleship server crash</dc:subject>
<dc:date>2010-08-22T05:30:01-04:00</dc:date>
</item>

<item>
<title>Download Galaxy Empire Autoupdater HERE</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=808#3504</link>
<description><![CDATA[<a href="http://ge.galaxyempire.com/Dnld/GE3D_AU1002.zip" target="_blank" title="http://ge.galaxyempire.com/Dnld/GE3D_AU1002.zip" class="postlink" rel="nofollow"><span style="color: yellow">Click HERE to download</span></a><br />
<br />
<a href="http://www.galaxyempire.com/Dnld/GE3D_AU1002.zip" target="_blank" title="http://www.galaxyempire.com/Dnld/GE3D_AU1002.zip" class="postlink" rel="nofollow"><span style="color: yellow">Click HERE to go to the site</span></a>]]></description>
<guid isPermaLink="false">3504@http://digitalbrilliance.com</guid>
<dc:subject>Download Galaxy Empire Autoupdater HERE</dc:subject>
<dc:date>2010-08-15T00:20:43-04:00</dc:date>
</item>

<item>
<title>Glad this guy didn't get voted in</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=807#3503</link>
<description><![CDATA[I don't know if he is, he definitely needed acting lessons. Really glad he didn't win, he is almost as bad as Wamp (religeous fanatic)...]]></description>
<guid isPermaLink="false">3503@http://digitalbrilliance.com</guid>
<dc:subject>Glad this guy didn't get voted in</dc:subject>
<dc:date>2010-08-12T16:24:38-04:00</dc:date>
</item>

<item>
<title>GIF animation into a starsphere ?</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=806#3500</link>
<description><![CDATA[FL doesn't support gif, only tga and dds, that's why you are only getting a white background. I would suggest looking at the explosion animations for examples of doing texture animations.]]></description>
<guid isPermaLink="false">3500@http://digitalbrilliance.com</guid>
<dc:subject>GIF animation into a starsphere ?</dc:subject>
<dc:date>2010-08-09T04:50:09-04:00</dc:date>
</item>

<item>
<title>Gamers: Now is the time to stand up and be counted!</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=805#3498</link>
<description><![CDATA[The <a href="http://action.theeca.com/p/dia/action/public/?action_KEY=1781" target="_blank" title="http://action.theeca.com/p/dia/action/public/?action_KEY=1781" class="postlink" rel="nofollow">ECA</a> informs us saying,<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>Quote:</strong></span></td>
</tr><tr>
    <td class="quote">For nearly two decades, elected officials have tried to regulate which video games you can buy, rent and play. Every single time they’ve passed a law, the federal courts have struck it down as unconstitutional. But this may change this fall.<br />
<br />
The Supreme Court of the United States has agreed to hear the State of California’s infamous ‘violent video game case,’ Schwarzenegger v. EMA. That means that this year, or early next, the Court is going to decide whether to agree with the lower federal courts or not. Agreeing would mean that they believe that video games are, and should continue to be, First Amendment protected speech; just like books, movies and music. The court disagreeing would mean that they think video games should be treated differently. This could lead to new bills and laws curtailing video game access in states across the country.<br />
<br />
It is no exaggeration to state that their hearing represents the single most important moment for gamers, and the pivotal issue for gaming, in the sector’s history.<br />
<br />
Over this summer, we’ll be drafting and formally submitting our amicus brief, which will be included with the other official court documents related to the case. Separately, we will also attach a petition signed by you, the American public, which –by its very existence – will publicly define who the consumers of interactive entertainment are and why we care enough about the issue to take the time to make the effort to speak up and make our voices heard. The petition establishes an authoritative collective position which cannot be redefined by detractors nor co-opted by others. And it enshrines each and every signatory’s participation in the court documents and in the U.S. National Archives’ official records related to the case.<br />
<br />
If you’re an American gamer, and you care about gaming and your rights, stand up and be counted; sign the petition today!</td></tr></table>
<br />
<br />
Sign the petition that states &amp;#x22; We, the undersigned American video game consumers, purchase, rent and play video games the way we do other entertainment content such as movies and music. We respectfully request that you hold that video games are indeed free speech, protected under the First Amendment, like other entertainment media. &amp;#x22; <span style="font-weight: bold"><a href="http://action.theeca.com/p/dia/action/public/?action_KEY=1781" target="_blank" title="http://action.theeca.com/p/dia/action/public/?action_KEY=1781" class="postlink" rel="nofollow">HERE</a></span>]]></description>
<guid isPermaLink="false">3498@http://digitalbrilliance.com</guid>
<dc:subject>Gamers: Now is the time to stand up and be counted!</dc:subject>
<dc:date>2010-08-05T21:42:01-04:00</dc:date>
</item>

<item>
<title>A pre-school test for you</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=804#3497</link>
<description><![CDATA[Hahaha, I couldn't figure it out either <img src="http://digitalbrilliance.com/modules/Forums/images/smiles/10.gif" alt="tongue" title="tongue" border="0" />]]></description>
<guid isPermaLink="false">3497@http://digitalbrilliance.com</guid>
<dc:subject>A pre-school test for you</dc:subject>
<dc:date>2010-08-03T17:29:01-04:00</dc:date>
</item>

<item>
<title>Texture tiling</title>
<link>http://digitalbrilliance.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=790#3495</link>
<description><![CDATA[excellent, hopefully if anyone else has the same issue they can come here for your solution.]]></description>
<guid isPermaLink="false">3495@http://digitalbrilliance.com</guid>
<dc:subject>Texture tiling</dc:subject>
<dc:date>2010-08-03T14:26:49-04:00</dc:date>
</item>

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