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Posted by Lancer_Solurus on Sat Sep 27, 2008 6:23 pm
(Read More... | 3 comments | Score: 0)
 
Solurus Systems MOD
 
Mod News
Mod News

Solurus Systems MOD
A Star Trek Based MOD - Forum
24/7 dedicated server online for your enjoyment

This is a clan based server where you build up your empire and try to take over the rest of the universe.
This MOD is being built from the teamwork of many people currently playing on the server.

This is a sci-fi MOD containing many different universes combined into one.
Systems are based mainly on the Star Trek universe,
each race from the show are near their respective location in the galaxy.
Factions include races from Star Trek, Star Wars, SG1, Battlestar Galactica, Babylon 5, Firefly,
several custom races and also from the clans who play on the server.

This MOD is designed with role playing in mind. NPC reps only change for the NPC you shoot.
This way a player can have a rep change done and it does not change for any new faction once set.
Only the original factions' reps can be changed since the rep files for them haven't changed.
A custom clan editing program is used to handle all reps within the game,
allowing complete reputation updates for over a 30,000 players on the server in less than 30 seconds.
Also, player files are kept clean between each version with a
player cleaner that checks for bad CRC entries and removes them.

167 Factions
143 Systems
351 Ships
Over 300 new pieces of equipment
50 million starting credits, you will need it
Approx. 270 different types of minable asteroid fields including every element known to exist
All gates in the original game are unlocked
Original SP systems opened up for exploration from the final missions
Many new commodities, doubling the amount for sale with much higher trading value
NPCs drop over 60 commodities previously reserved only for the missions, each worth 30 million
13 power plants and 10 engines dropped by the NPCs
Gold Pressed Latinum (GPL) based economy, you can have over $20,000,000,000,000,000 worth
GPL comes in 1 bar, 5 bar, 10 bar and 1 brick varieties, the brick is worth 1 billion
All new hud, roll-over, commodity, equipment and ship icons
New 3D startup screen and background graphics
Ship armor 0 to 10 available for purchase at many of the base
Scanners and tractor beams for sale, scanners up to 300k range and tractors up to 20k range
Surprise equipment and commodities can be found from exploring the systems
Some NPCs are extremely tough, some take several minutes to kill with the best weapons available
NPCs drop GPL, expensive cargo and new power supplies
Players drop all unmounted equipment, torps and cargo when killed
Custom startup movie
Admin system, ships, thruster, weapons and shields
Super-powerful ships available for the admin to do contests with
Cruise speed is 1600
Many new types of asteroids and nebulas
Clan equipment for sale at each clans' bases
NPC cargo vessels heavily armored
All original and new ships rebalanced into 7 classes, each with it's own shield type
All original ships upgraded to MOD standards, including hull, shield, power, loadouts and weapon classes
High speed tradelanes, 20000 units per second
New jumphole FX plus it has been resized to accommodate the largest of ships in the MOD
Maximum credit limit increased to the game's maximum allowable amount - $2,147,483,647 (2.1 billion)
Contains a neutral arena system without NPCs for those wishing just to fight
Ship prices range from under $100,000 to over $2,000,000,000
Many ships are available for freelancers to buy
2.1 billion price limit on everything including ships, commmodities etc.

Download SSM Full Install

Welcome to my multiverse.

SSM was started on June 28th, 2005



Posted by Lancer_Solurus on Tue Sep 09, 2008 6:31 pm
(comments? | Score: 0)
 
88 Flak : Mythic Drive
 
Mod News
Mod News

88 Flak : Mythic Drive

So, you ask "what is it?" Well, that's a good question. This mod does a lot of things. The first thing I should say is that this mod CHANGES Freelancer gameplay. It's also centered around people who like to play on a LAN or small server with friends, and want a real challenge with Freelancer. I feel what separates it from most mods is that does not add any new "cool" ships or systems, which in my opinion detract from the experience (with the exception of the Serafina Freighter which was added). Another problem I had with Freelancer mods was that there was nothing to do after getting an awesome ship, besides killing other players and having clan-wars. While these antics are quite entertaining, most of the time I liked played offline with my friends on a LAN. Finally, I liked being able to fly everything I saw being flown, a feature I'm quite proud of in 88 Flak - just about everything you see now, including stations, can be flown (around 30 stations and 8 weapons platforms have been added since Flak 1.25).

Another thing Flak is centered around is the humble Capital Ship. I loved Capital Ships and felt that no mod used them to their potential, as far as NPCs went at least - I wanted to see BIG fights. I wanted to recreate what's done in the box cover art - that is, one big load of ships flying about, with another big load of capital ships blowing the crap out of stuff. Basically, I wanted to have massive 40+ ship conquests with stuff blowing up everywhere, etc.. Anyone who's played the final level on Crimson Skies will know the feeling. And I wanted that feeling in every fight.

But of course, the mainstream of Freelancer - online support - would not be able to handle that well. So, I offer something I'm a little proud of - flexibility. Almost everything that would clog up a server's bandwidth has the option of being toggled. NPC counts can even be lowered and raised, depending on what kind of server you want to run. You can apply a patch that increases the level-of-detail on every obejct in the game (you can see a station in full detail across a system) - but it's a performance hit, hence why it's an optional patch. 88 Flak is, to my knowledge, the most customizable mod out there, and I aim to keep it so.

But, it didn't stop there. I went on to create a full ship balance system, where everything had its ups and downs - I liked ship buying centered more around a person's style than around what's better in stats. I liked having Capital Ships shoot down fighters like balloons, because of their mammoth size - not getting shot down by a single fighter like in some mods we know. And, of course, I made reality my personal standing on the whole subject - if an NPC flys it, somewhere down the road YOU can too. No more staring longingly at a Train, a Cruiser, or even a Battleship, because they can all be yours.

I also created a system where ships handle differently depending on their engine type - for example, the Rheinland line of engines grants you some extra power while you're moving, however sucks away some of your overall top speed (literally, speed from strafing and thrusters is affected too). Or Kusari engines - they can zip around all day with ease, but their power supply is 110% crap. This again makes ship purchases not oriented around what's 'better', but more around the playing style of a person - if you like to dodge shots, dishing out the damage in small amounts, a Bloodhound or Drake is a much better bet than a Patriot or Banshee, much less a Heavy Fighter like a Defender.

Finally, I created something that was somewhat of a "holy grail" in Freelancer modding - NPC wingmen. Ever wanted to lead a ragtag squad of Rogues to pillage some poor Transports - or, even better, that annoying little twit on the other end of the system who won't quit trash-talking? Now you can, with great vengeance, because I think you'll find Flak's friendly and enemy AI to be impressive, to say the least.

And, most importantly, I liked keeping all of this crazy stuff I mentioned within Freelancer's default systems. That's right. No systems that hog all the neat new features. You can and will see things even as extreme as a Nomad assault force full of fighters and Capital Ships coming to teach Manhattan a lession.

The aim of the mod will always remain the same - to provide more ways to obliterate your foes than ever before, in one of the most intense combat environments possible.

Click Here To Visit The Forums
Click Here To Visit The Website



Posted by Lancer_Solurus on Sat Sep 06, 2008 8:07 pm
(comments? | Score: 0)
 
Freelancer Effects Showcase
 
Project News
Project News


Aden

Watch FX Video

Watch FX Video

Download Aden's short guide to editing ALEs by click here

Why245







Download the lastest ALE Editor from this link



Posted by Lancer_Solurus on Sat Aug 23, 2008 12:53 pm
(comments? | Score: 0)
 
Galactica 2.0
 
Mod News
Mod News

 

Fly through custom built systems featuring giant custom made suns, custom made planets, nebulas and asteroid fields. Custom planets feature full night lighting, so when you're on the dark side of a planet, see the city lights below.
All original Freelancer systems have been removed so you will be exploring a totally new universe. Following in the footsteps of the Colonial Fleet, following them into battle and rescue missing crew from the deadly Guardians. Featuring the Guardian Basestar as seen in the episode "Razor".
See many custom built bases specially built for the mod. Picon Shipyard, Gemenon Shipyard and the mighty Scorpion Fleet Shipyards
On your quest to find Earth, you will come across various clues along the way and markers allegedly left by the Thirteenth tribe. In the scrolls of Pythea there is this passage, "And the caravan of the heavens was watched over by a great lion with a mighty blinking eye. Is this a clue as to the whereabouts of Earth?

Click here to visit the forums

Click here to go to the download page



Posted by Lancer_Solurus on Sat Aug 09, 2008 11:26 am
(Read More... | 1 comment | Score: 0)


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