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Digital Brilliance


Digital Brilliance :: View topic - ALE Editor
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ALE Editor
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iwantlinks
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PostPosted: Mon Apr 20, 2009 5:40 pm Post subject: Re: ALE Editor Reply with quote

Umm... excuse me if I sound like a retard, but when I browse for ale file to decode, then click OK, nothing happens... when I click DONE, nothing happens! The ale file is still encoded


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iwantlinks
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PostPosted: Mon Apr 20, 2009 5:44 pm Post subject: Re: ALE Editor Reply with quote

Rofl, nvm


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Lancer_Solurus
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PostPosted: Mon Apr 20, 2009 9:52 pm Post subject: Re: ALE Editor Reply with quote

Unfortunately no, ALE files are only supported by FL as far as I know. I was asked before to create a graphical editor but that would mean I would have had to reproduce all of the work that Digital Anvil did by myself. Sorry...


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iwantlinks
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PostPosted: Wed Apr 22, 2009 6:11 pm Post subject: Re: ALE Editor Reply with quote

There is a DLL in the Freelancer EXE folder called alchemy.dll

Perhaps that could be of some use?


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Lancer_Solurus
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PostPosted: Wed Apr 22, 2009 7:53 pm Post subject: Re: ALE Editor Reply with quote

It probably would work if I was still writing any FL programs. As it is if I was going to write any more FX editors, it would be for my own game engine.
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iwantlinks
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PostPosted: Sat Apr 25, 2009 1:59 pm Post subject: Re: ALE Editor Reply with quote

Does anyone know why I can't login to Lancer's Reactor? I enter my user and password, then hit Login, I successfully login then when I press any link or wait for redirect, the next page doesn't show me as logged in!


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Nightstalker
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PostPosted: Mon Apr 27, 2009 10:12 pm Post subject: Re: ALE Editor Reply with quote

I got the same thing, when I cleared my browser cache the problem went away.


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The-Arbiter
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PostPosted: Tue May 19, 2009 10:07 pm Post subject: Re: ALE Editor Reply with quote

Ok I decoded an Ale File with the ale editor but where can I find help encoding both Ael+Anl files together back to Ale file?


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Xarian_Prime
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PostPosted: Wed May 20, 2009 9:58 pm Post subject: Re: ALE Editor Reply with quote

Try this  big grin

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I was about to write a easy users guide.. then i remembered Why485 beat be to it a while ago..
as this is what made it all pretty clear to me.

also another gem..

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and finally some info on the string itself..

when looking at the info as such (mainly for the fx color section)

1.00000000, 1.00000000, 0.50000000, 0.00005000

params are R, G, B, Time

Alpha is handled in its own string

Can't think of anything more useful than all this info.. if i find anything better i'll post it up  big grin
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Lancer_Solurus
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PostPosted: Thu May 21, 2009 2:06 pm Post subject: Re: ALE Editor Reply with quote

@ Arbiter, the program does that, you just select the .ael file and it will combine both of them.
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Lamarc
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PostPosted: Tue Nov 10, 2009 4:32 pm Post subject: Re: ALE Editor Reply with quote

hi .. i want to create a engine effects for FL.. but i dont know if it is possible to create a engine with multiple particle ermitter to get a more detailed look. I would have some small trails per engine .. i hope u understand what i mean and that you can help me

screen which show a effect i had created in Cinema4D .. i will recreate this for FL as close as possible
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Lancer_Solurus
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PostPosted: Wed Nov 11, 2009 1:12 am Post subject: Re: ALE Editor Reply with quote

Unfortunately it has been a very long time since I edited any ALE files. I would suggest looking for a multi-effect engine in the game and decompressing that file....
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Lamarc
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PostPosted: Wed Nov 11, 2009 10:05 pm Post subject: Re: ALE Editor Reply with quote

thanks for that .. i hope you will find something what would be help .. Smile
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Nova
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PostPosted: Wed Mar 10, 2010 8:29 pm Post subject: Re: ALE Editor Reply with quote

Hello. I have a trouble and looking for help.
I took a default rh_tachyon_01.ale and decompresse it with ALE Editor. Then, i changed nothing and compressed it to rh_tachyon_01.tale, of course. Renamed to rh_tachyon_01.ale and replaced original. It is not working lol.
Then, i began to search a bug.
I took UTF Editor and exported binary AEL of rh_tachyon_01.ale, replaced aelout.bin and set "Only read" attribute to file. Made this to avoid overwriting AEL while importing to ready ALE file.
So, my new rh_tachyon_01.ale began to work. So, trouble is in AEL decompressing or compressing.
So, i can only edit default effects but can't make new cause nicks is in AEL file and i must edit it.
Help please.
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