Posted: Mon Apr 20, 2009 5:40 pm Post subject: Re: ALE Editor
Umm... excuse me if I sound like a retard, but when I browse for ale file to decode, then click OK, nothing happens... when I click DONE, nothing happens! The ale file is still encoded
Joined: Jan 18, 2008 Posts: 1191 Location: Memphis TN
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Posted: Mon Apr 20, 2009 9:52 pm Post subject: Re: ALE Editor
Unfortunately no, ALE files are only supported by FL as far as I know. I was asked before to create a graphical editor but that would mean I would have had to reproduce all of the work that Digital Anvil did by myself. Sorry...
Last edited by Lancer_Solurus on Wed Apr 22, 2009 7:41 pm; edited 1 time in total
Joined: Jan 18, 2008 Posts: 1191 Location: Memphis TN
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Posted: Wed Apr 22, 2009 7:53 pm Post subject: Re: ALE Editor
It probably would work if I was still writing any FL programs. As it is if I was going to write any more FX editors, it would be for my own game engine.
Posted: Sat Apr 25, 2009 1:59 pm Post subject: Re: ALE Editor
Does anyone know why I can't login to Lancer's Reactor? I enter my user and password, then hit Login, I successfully login then when I press any link or wait for redirect, the next page doesn't show me as logged in!
Posted: Tue Nov 10, 2009 4:32 pm Post subject: Re: ALE Editor
hi .. i want to create a engine effects for FL.. but i dont know if it is possible to create a engine with multiple particle ermitter to get a more detailed look. I would have some small trails per engine .. i hope u understand what i mean and that you can help me
screen which show a effect i had created in Cinema4D .. i will recreate this for FL as close as possible
Joined: Jan 18, 2008 Posts: 1191 Location: Memphis TN
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Posted: Wed Nov 11, 2009 1:12 am Post subject: Re: ALE Editor
Unfortunately it has been a very long time since I edited any ALE files. I would suggest looking for a multi-effect engine in the game and decompressing that file....
Posted: Wed Mar 10, 2010 8:29 pm Post subject: Re: ALE Editor
Hello. I have a trouble and looking for help.
I took a default rh_tachyon_01.ale and decompresse it with ALE Editor. Then, i changed nothing and compressed it to rh_tachyon_01.tale, of course. Renamed to rh_tachyon_01.ale and replaced original. It is not working lol.
Then, i began to search a bug.
I took UTF Editor and exported binary AEL of rh_tachyon_01.ale, replaced aelout.bin and set "Only read" attribute to file. Made this to avoid overwriting AEL while importing to ready ALE file.
So, my new rh_tachyon_01.ale began to work. So, trouble is in AEL decompressing or compressing.
So, i can only edit default effects but can't make new cause nicks is in AEL file and i must edit it.
Help please.
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